![]() Interaction with the surroundings is still fairly low, and unfortunately there is a lot of backtracking, so the player, as the story unfolds, is forced to return to his steps following the same rooms he met before. As I said before the maps are really narrow, but they are masterfully designed and it's often possible to hold on for some moments to admire the beauties of the environment. Luckily from the second chapter of the game things fire up a lot, with the intro of old Marcus (and his rough ironic misfortunes) and of the new locust/swarm enemies. In the campaign the story is fair: the prologue and first chapter are a little weak on the impact point of view, in fact the robot enemies are quite uninspired, and the flashbacks too short to be intersting or to ignite some emotions. The world itself is gorgeous, but unfortunately the maps are reduced to corridors and narrow rooms, exploration is still reduced to zero, just like the previous games of the series. The movements are agile and it's possible to avoid damage fairly easily with good reflexes. The graphic and animation compartments are of the highest quality, the gameplay is smooth, it is not necessary to stay behind protection walls or obstacles to survive, like it was in the first chapter. This game is partially awesome, partially average, overall very good.
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